Tactx

Great question, Daniel.

We tend to use rotations when individual or collective movements aren’t having a big impact, especially when the team has control of possession.

From there, a few triggers come into play:

If you’re using a single pivot (6), it creates space for the full-back to move inside. This can also be done if the (8) drops alongside your (6).

If the opposition's wide forward is pressing from a wide angle, it opens up different rotation options.

A full-back can also push high when the opposition full-back is occupied tracking your wide forward.

Hope that gives you a few ideas.

Tactx

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Hi Tom,Use the code INDIVIDUAL at checkout to get 50% off.https://tactxcoach.com/checkout/new?o=p3840630Let us know if you have any issues.

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Thibaut REVEL We try to develop practices that include both. An example would be a build-up practice where the players can recognise how to find a free player in a 3v2 scenario. This would bring out the 'finding a team-mate' who is facing play while also developing back-pressure skills that players would inevitably find themselves in. 

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HI Thibaut,Individual development to team development (game models etc) should be a on a sliding scale depending on age and stage of development…..younger years should have more of an individual focus (where 1v1 back pressure should be more developed for example) with tactics and game models introduced slowly….that sliding scale will tip more towards game models and tactics as player get older…..just bare in mind that how you want to play as a team will depend on the quality of your individuals

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There is further reading here on Vincent Kompany's Bayern Munich.

https://tactxcoach.com/programs/vincent-kompanys-bayern-munich

If you have any questions regarding the class, please leave them in the comments below, and we will get back to you. 

16 Mar 07:51

Hi Alex. 

We are currently working on this, and it will include season plans based on the number of sessions available throughout the week. 

That will be part of a game model, while we are also working on an individual model that will allocate resources to players within the group. 

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Should be in working order now.

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08 Mar 08:40

Glad you enjoyed it Patrick. 

Thanks for the feedback, Thibaut,

Yeah, we like that idea, and it makes sense. A reward for retaining, too!

It's another condition the players will need to become accustomed to, which may cause confusion initially, but once they are familiar with it, it will certainly work. 

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20 Feb 20:21

Sorry, just seen this Ross.

We haven't planned on it. We will see what footage we can get and either put a thread together or open a discussion.

Anything of particular interest to them?